Giant Toad - Character Sheet4.0.2 - App Store

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Publisher Description

Welcome to Giant Toad Characters - the all-in-one Character Sheet, Campaign Manager, and Tabletop RPG Companion. Say goodbye to juggling multiple apps and hello to a streamlined experience for D&D, Pathfinder, Cthulhu, Shadowrun, and more.

Giant Toad Characters consolidates everything you need into a powerful, intuitive, and customizable TTRPG Companion. Crafted with innovation and performance in mind, Galveon empowers you to effortlessly manage characters and Game Systems, all from one convenient platform.

Features
- Create unlimited spells, items, and resources
- Build fully customizable character sheets with attributes, races, classes, and skills
- Define simple or complex formulas for attributes
- Track professions, veterancy, and experience levels
- Craft up to 8 characters

Unlimited Character Sheets
Giant Toad Ultimate offers unlimited Characters, allowing you to theorycraft builds, develop NPCs, and maintain organizational bliss within Game Systems-all without the burden of a subscription. Enjoy lifetime access.

Community-Driven Development
At Giant Toad, community is at our core. We cherish your feedback and invite you to be an integral part of our development journey. Share your requests, questions, comments, and concerns with us at support@gianttoad.com or find us on social media @GiantToadOfficial. Whether battling dragons, exploring the cosmos, or delving into mystical realms, Galveon is your steadfast companion wherever your imagination takes you!

Transparency and Trust
Rest assured, your privacy and data security are paramount to us. Review our Privacy Policy at https://www.gianttoad.com/privacy-policy for detailed information.

Elevate your tabletop gaming experience with Giant Toad and Create your world!

Apple's Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Version History Bugs
- Fixed an issue that would sometimes cause the Choose # text on selections to be out of order.
- Fixed various buttons that were cut off on smaller screens. 4.0.2 3d ago Bugs
- Fixed a crash when selecting an empty selection inside Veterancy. 4.0.1 6d ago Bugs
- Fixed an issue that allowed the onboard cell in attribute tables to be draggable.
- Fixed an issue that would sometimes not reorder attributes. (cleaned up animation).
- Fixed an issue on iOS 26+ that would cause a blue tint to appear on buttons.
- Enabled character creation from campaigns.

New
- Added Mac and iPad support. Polish will come later!
- Added landscape support.
- You can now edit the layout style of an Attribute group (keeping the table or opting for a grid). 4.0.0 Oct 6 Bugs
- Fixed an issue that prevented more than one selection from being created in Races and Veterancies.
- Fixed an issue where the Class header was the wrong color.
- Fixed an issue that when editing your selections, unselecting an asset, would remove it from available options until you saved.
- Removed the edit icon from community assets.
- Removed add icon when viewing assets from the compendium.

Publishing
- Reduces the description requirement of an asset to 16 from 40 characters.

Compendium
- You can now search for compendium suffix and prefix instead of only the asset's name. 3.10.1 Sep 22 General:
Updated the predictability of 'per level' assets.
Updated Compendium filters.

Spells:
If no Buffs are linked to the spell the Duration will automatically display Instantaneous.
Added Stretches and Shifts to Duration.

Campaigns:
Characters can be created inside campaigns.
Campaigns have a temporary 1 joined and 1 created limit (will be lifted at a later time)
Campaigns have a temporary 12 user limit (will be lifted at a later time)
Campaigns can be configured to allow players to use community assets from each public game system. 3.10.0 Sep 9 New
- Added Turns, Days, Weeks, Months, Years to Duration measurements.
- Added 'Diameter' to Area Shape
- Changed how 'per level' properties are calculated. This change is designed to make it more predictable when creating casting times, durations, areas, etc in assets.

Characters
- Open beta support for Campaign characters 3.9.0 Jun 16 Characters
- Added the ability to create a character from community templates.

Experience
- Fixed an issue that prevented the max field from being editable.

Compendium
- Assets excluding Races and Classes can be added directly from the community.
- Assets that have been shared to the community will now correctly display their names, descriptors, and modifications regardless if you have it in your compendium.

Requested features:

Experience
- Added an accumulative option for experience that will determine whether experience is consumed when leveling up or accumulative.

General
- Added a setting to confirm unsaved changes in asset dialogs.
- When a user edits an asset, you will be prompted with an "Unsaved changes" message to avoid accidentally clicking cancel and not wanting to lose your data, when the setting is active. 3.8.0 May 5 General
- Fixed visual issues with iOS 26. 3.7.8 Apr 7 Compendium
- Added Source field to compendium assets.
- Titles of assets will stretch to 2 lines instead of 1.
- Removed the Character tab from Effects and Behaviors (Effects and Behaviors are not available under the Character tab).

Selections
- Moved Edit Selections from Veterancies in Classes to the Overview selection (same place where you choose them).
- Moved Edit Selections from Veterancies in Character Experience to the Overview selection (same place where you choose them).
- Moved Edit Selections from Races to the Overview selection (same place where you choose them). 3.7.7 Mar 24 Character
- Fixed an issue that would prevent Attributes from being added to a character.

Level up
- Fixed an issue that caused some options to not be available when leveling up.

Compendium
- Standardized the view of Compendium assets across the app. 3.7.6 Feb 17 General:
- Added foundation for offline capabilities.
- Fixed various sizing issues on smaller devices.

Campaign:
- Added support for editing a campaign character.

Item:
- Fixed an issue that would not update the Quantity field in character values after Use.

Race:
- Fixed an issue displaying incorrect Race fields in formulas.

Selections:
- Fixed an issue that prevented distributed values from being completed.
- Fixed an issue that some selections would not apply modification when distributing points.

Compendium:
- Fixed an issue that would sometimes prevent community assets from being added to your compendium.

Campaign (Beta):
- All Campaign characters are able to edit character values of assets. 3.7.5 12/09/2025 Attributes:
- Modifications in Attributes can now be tables (or lookup tables) to precisely apply specific modifiers to other assets and your character.
- Modifiers can no longer apply to themselves from another Attribute. This avoids an infinite loop where an Attribute modifies another Attribute which modifies itself.

Character Values:
- Added ‘Done’ keyboard button to quick views

Formula:
- Races and Classes have been added as fields that can be used in descriptions or in Modifications.

Character:
- Character experience will represent the number of classes you have and the character's level will represent the combined total of all classes.
- Character experience color, when your character has more than one class, will choose the highest class.
- Fixed an issue that prevented modifications from updating after removing or adding a race from a character.

Community
- Fixed an issue that prevented an asset with the same name, on a different game system, from being published. 3.7.4 10/14/2025 Character assets:
- Fields like quantity, values, and settings (show/hide description, name, ect) are now editable from the asset's QuickViews instead of editing the actual asset. This helps with confusion when creating and editing assets with fields that are not relevant no longer show (i.e. quantity in Items or value in attributes).

Compendium:
- Fixed an issue that prevented players from adding classes to their compendium from the community.

Character sheet:
- Fixed the padding of the "Spell" header in the Spellbook.
- Updated onboarding message of Attribute Tabs.

Character Overview
- Character experience will now correctly display overall level when the character has multiple classes. 3.7.3 09/23/2025 Classes:
- Fixed an issue that would prevent manually setting the level of a class after it's been added to a character.
- Character-specific values have been moved to a new dialog to avoid confusion on what changes the entire Character Class versus things that are specific to your character like 'Color' and 'Current Experience'.

Races:
- Added Selections to Races. Similar to classes, players are now able to create options that can be selected after choosing a Race.

Spells:
- Ensured that you have to have at least 1 of an Item even if it's not consumed by the Spell.
- Added Bludgeoning, Piercing, Psychic, and Slashing as Modify Vital Types (Damage Types).

Selections:
- Fixed an issue that sometimes would prevent users from adding multiple options to a selection group. 3.7.2 07/29/2025 Spells:
- Added Items as a cost that can be consumed by casting Spells.
- Added 'Days' as a Casting Time measurement
- Added 'Radius' as an Area Shape. 3.7.1 07/08/2025 New
- Classes are now available in the compendium to be created and managed.

Utilize classes to create trackable assets with individual veterancy paths that provide options and modifications per level. Traditional classes can be made or get creative and build an entire skill experience system or professions!

Veterancy allows users to create selections as they level up. Two types of options are available currently: asset selection and bonus selection. These selections will be added to other assets in the future.

Asset selections give players the opportunity to select options each level that will be able to be added to a Character Sheet. For example, what new abilities or spells you may have access to.

Bonus selections give players the ability to modify existing attributes. For example, choosing a skill you're proficient in.

General
- Added icons for Effects, Behaviors, Classes, Races, and Game Systems.

Spells
- Added Turns as an option for Casting Time measurements.
- Added Radiant as a Damage Type.

Bug fixes:

Items
- Equipping an item will properly update other attributes it affects.

Compendium
- Fixed an issue where the title of the Compendium did not display the correct plural version of the asset (i.e. classs vs. classes). 3.7.0 07/01/2025 The Community Store is now free to all users. Share or utilize community creations!

Character creation
- Fixed an issue that eclipsed text for creating a character.
- Added an onboarding message when a player has no templates to select from.

Compendium
- Added descriptions to each asset.

Attribute
- An input field will no longer be displayed when deleting an Attribute Tab.

Items
- Fixed an issue that would sometimes cause an Item to not save.
- Fixed an issue that would sometimes cause the app to crash when saving an Item without a character.

Modification
- Fixed an issue that prevented modifications to be added to assets. 3.6.3 01/07/2025 Behaviors:
- Added Buffs behaviors. A Buff can be configured to apply modifications when a Spell is cast in our future combat system. Currently, it's a great way to prepare Buffs, Debuffs, and status effects on a Character. Adding a buff to a Spell using an Apply Behavior effect will automatically apply the duration of the Buff and apply it to the Spell's quick view information.

Effects:
- Added Apply Behaviors effects. Behaviors are assets like buffs, conditions, or status effects that a Spell or Item can add to a Character. When an asset has a Behavior associated with it using the Apply Behavior; the Duration field will be visible in the asset’s card.
- Fixed an issue that would not save Effects on Spells in the Compendium.

Spells:
- Range, Area, Cast Time can now hold multiple values that represents each level a Spell can be casted.
- Added Necrotic as a Damage Type.

Modifications:
- When you do not have an asset that is part of a Formula, or Modifier; you will now see a "Cannot find" message and be able to remove unlinked assets. This would mostly be caused by deleted assets or assets from the Community that you have not added to your Compendium.
- Fixed an issue that would not reload modifiers after removing an equipped Item or an Attribute from a Character.

Attributes:
- Fixed an issue that prevented table modifiers from displaying on an Attribute.

Bags & Spellbooks:
- Sorted Inventory Bags and Spellbooks alphabetically to avoid a randomized order.

Race:
- Modifiers will now display on Quickviews and the Overview.

Races & Effects:
- Fixed an issue that would show Effects and Races as 'Already added" on selection views.

Community Store:
- Fixed an issue that would prevent adding Items or Resources to your Compendium.
- Adding a Community Item or Spell will automatically add Effects and Behaviors attached to them. 3.6.2 12/16/2024 Spells:
- Added bonus actions and reactions to cast time.
- Added miles as a range measurement.

Formulas:
- Random functions in formulas will no longer re-roll on every Character roll. This allows things like Veterancy to roll Hit Dice per level.
- Increased the font size of Formulas for better legibility.

Descriptions:
- Increased the font size of Formulas for better legibility.

QuickViews:
- Fix an issue that would sometimes cause the QuickView image to be cropped when it should not.

Modification view:
- Improved visibility in managing Modifications.
- Fixed an issue that would sometimes not display the name of the modifier.

Campaigns:
- Add managing support for Campaigns of all assets. The beta will continue and accept new users. 3.6.1 08/01/2024 New:
Character Races: Create Races for your characters, add initial Modifications like health, Strength, or Intelligence.

Attribute:
- Fixed an issue that selecting a Secondary Attribute would sometimes not select the correct one.

Spell:
- Fixed an issue that selecting a Secondary Attribute would sometimes not select the correct one.

Community:
- Fixed an issue that would cause a crash when publishing Spells. 3.6.0 06/24/2024 Community
- Fixed an issue that prevented Attributes and Resources from being shared.

Items:
- Added Armor Slot to Armor Type Items.
- Added Weapon and Consumable as types of Items. Add Effects to either and be able roll damage or heal your character!

Assets:
- The description field will now properly resize with your keyboard.


Modifications:

-Fixed an issue that would sometimes cause a crash when viewing Modifications.

Formulas:

- Fixed an issue that would cause ‘inf’ when using an Item’s weight in a formula.

Publishing:
- Public game systems are now available to be published to instead of game systems you have added to your account.

Bug fixes:

- The names of Costs in Spells, Items, will now correctly display.
- Adjusted the ‘light’ mode of keyboard options like Math, and Choose Field.

Bug fixes
- Adjusted 'light' mode link and button text. 3.5.1 04/15/2024 New:

Publishing:
- The Community Store is once again available to share assets!

Items:
- Added Armor types. Equip Items to apply bonuses to your character.
- Decimals can now be used in Item weight.

Game Systems:
- Rarity colors can now be configured for Items in Game Systems.

Bug Fixes:
- Fixed the Choose Field and Done buttons to be more visible on the keyboard. 3.5.0 04/12/2024 New:
Spells:
- Added new fields to spells including level, casting time, area, etc.
- Added the ability to create and add Effects to spells: Modify Vital (Damaging and Healing) effects can now be linked to a spell.
- Added tooltips to some fields.
Items:
- Added weight to Items.
- Added 'Very Rare' to Rarities.
Attributes:
- Added a Primary Attribute toggle to, in the future, distinguish between a main attribute and a skill, feat, or proficiency.
- Added a toggle to show the description of the attribute in the cell.

Formulas:
- Updated Formula when choosing a field to insert.
- Added Choose Field to Formulas. You can now reference other Assets' fields to calculate a formula.
- Updated Test Values in formulas to allow for better theory crafting and testing calculations.

Attributes:
- Fixed an issue that wouldn't allow you to show/hide your modifier.

Inventory:
- Fixed an issue that would sometimes prevent Bags from being deleted.

Parties:
- Fixed an issue that would cause a crash when viewing a Party you have a character in. 3.4.0 03/24/2024 Compendium:
- Fixed an issue that would sometimes cause a crash when saving an asset. 3.3.1 02/24/2024 New:
- Added Game Systems! Create a Game System to help organize your assets.
- Added a link to our new Discord community under Account.

Assets:
- Replaced Compendium System with Game Systems.
- Fixed an issue that sometimes causes a crash when editing an Attribute.

Character:
- Fixed an issue that would prevent you from editing your Health or Experience names.
- You now able to duplicate Characters, Spells, Attributes, Resources, and Items.

Resources:
- Added a gradient around Resources, Vitals, and Experience colors.

Items:
- Added new fields to customize Items. Including Type, Rarity, and Cost! 3.3.0 02/23/2024



About Giant Toad - Character Sheet

Giant Toad - Character Sheet is a free app for iOS published in the Other list of apps, part of Network & Internet.

The company that develops Giant Toad - Character Sheet is Steven Shockley. The latest version released by its developer is 4.0.2.

To install Giant Toad - Character Sheet on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Giant Toad - Character Sheet as malware if the download link is broken.

How to install Giant Toad - Character Sheet on your iOS device:

  • Click on the Continue To App button on our website. This will redirect you to the App Store.
  • Once the Giant Toad - Character Sheet is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
  • If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
  • After Giant Toad - Character Sheet is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
  • Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.

Program Details


General

Publisher
Released Date
2026-10-14
Languages
English

Category

Category
Subcategory

System requirements

Operating systems
iOS

Download information

File size
32 bytes
Total downloads
0

Pricing

License model
Free
Price

Version History


Here you can find the changelog of Giant Toad - Character Sheet since it was posted on our website on 2026-11-05.The latest version is 4.0.2 and it was updated on Apps112 on 05 November, 2026.See below the changes in each version:

version 4.0.2

posted on 2026-10-14

Version History Bugs
- Fixed an issue that would sometimes cause the Choose # text on selections to be out of order.
- Fixed various buttons that were cut off on smaller screens. 4.0.2 3d ago Bugs
- Fixed a crash when selecting an empty selection inside Veterancy. 4.0.1 6d ago Bugs
- Fixed an issue that allowed the onboard cell in attribute tables to be draggable.
- Fixed an issue that would sometimes not reorder attributes. (cleaned up animation).
- Fixed an issue on iOS 26+ that would cause a blue tint to appear on buttons.
- Enabled character creation from campaigns.

New
- Added Mac and iPad support. Polish will come later!
- Added landscape support.
- You can now edit the layout style of an Attribute group (keeping the table or opting for a grid). 4.0.0 Oct 6 Bugs
- Fixed an issue that prevented more than one selection from being created in Races and Veterancies.
- Fixed an issue where the Class header was the wrong color.
- Fixed an issue that when editing your selections, unselecting an asset, would remove it from available options until you saved.
- Removed the edit icon from community assets.
- Removed add icon when viewing assets from the compendium.

Publishing
- Reduces the description requirement of an asset to 16 from 40 characters.

Compendium
- You can now search for compendium suffix and prefix instead of only the asset's name. 3.10.1 Sep 22 General:
Updated the predictability of 'per level' assets.
Updated Compendium filters.

Spells:
If no Buffs are linked to the spell the Duration will automatically display Instantaneous.
Added Stretches and Shifts to Duration.

Campaigns:
Characters can be created inside campaigns.
Campaigns have a temporary 1 joined and 1 created limit (will be lifted at a later time)
Campaigns have a temporary 12 user limit (will be lifted at a later time)
Campaigns can be configured to allow players to use community assets from each public game system. 3.10.0 Sep 9 New
- Added Turns, Days, Weeks, Months, Years to Duration measurements.
- Added 'Diameter' to Area Shape
- Changed how 'per level' properties are calculated. This change is designed to make it more predictable when creating casting times, durations, areas, etc in assets.

Characters
- Open beta support for Campaign characters 3.9.0 Jun 16 Characters
- Added the ability to create a character from community templates.

Experience
- Fixed an issue that prevented the max field from being editable.

Compendium
- Assets excluding Races and Classes can be added directly from the community.
- Assets that have been shared to the community will now correctly display their names, descriptors, and modifications regardless if you have it in your compendium.

Requested features:

Experience
- Added an accumulative option for experience that will determine whether experience is consumed when leveling up or accumulative.

General
- Added a setting to confirm unsaved changes in asset dialogs.
- When a user edits an asset, you will be prompted with an "Unsaved changes" message to avoid accidentally clicking cancel and not wanting to lose your data, when the setting is active. 3.8.0 May 5 General
- Fixed visual issues with iOS 26. 3.7.8 Apr 7 Compendium
- Added Source field to compendium assets.
- Titles of assets will stretch to 2 lines instead of 1.
- Removed the Character tab from Effects and Behaviors (Effects and Behaviors are not available under the Character tab).

Selections
- Moved Edit Selections from Veterancies in Classes to the Overview selection (same place where you choose them).
- Moved Edit Selections from Veterancies in Character Experience to the Overview selection (same place where you choose them).
- Moved Edit Selections from Races to the Overview selection (same place where you choose them). 3.7.7 Mar 24 Character
- Fixed an issue that would prevent Attributes from being added to a character.

Level up
- Fixed an issue that caused some options to not be available when leveling up.

Compendium
- Standardized the view of Compendium assets across the app. 3.7.6 Feb 17 General:
- Added foundation for offline capabilities.
- Fixed various sizing issues on smaller devices.

Campaign:
- Added support for editing a campaign character.

Item:
- Fixed an issue that would not update the Quantity field in character values after Use.

Race:
- Fixed an issue displaying incorrect Race fields in formulas.

Selections:
- Fixed an issue that prevented distributed values from being completed.
- Fixed an issue that some selections would not apply modification when distributing points.

Compendium:
- Fixed an issue that would sometimes prevent community assets from being added to your compendium.

Campaign (Beta):
- All Campaign characters are able to edit character values of assets. 3.7.5 12/09/2025 Attributes:
- Modifications in Attributes can now be tables (or lookup tables) to precisely apply specific modifiers to other assets and your character.
- Modifiers can no longer apply to themselves from another Attribute. This avoids an infinite loop where an Attribute modifies another Attribute which modifies itself.

Character Values:
- Added ‘Done’ keyboard button to quick views

Formula:
- Races and Classes have been added as fields that can be used in descriptions or in Modifications.

Character:
- Character experience will represent the number of classes you have and the character's level will represent the combined total of all classes.
- Character experience color, when your character has more than one class, will choose the highest class.
- Fixed an issue that prevented modifications from updating after removing or adding a race from a character.

Community
- Fixed an issue that prevented an asset with the same name, on a different game system, from being published. 3.7.4 10/14/2025 Character assets:
- Fields like quantity, values, and settings (show/hide description, name, ect) are now editable from the asset's QuickViews instead of editing the actual asset. This helps with confusion when creating and editing assets with fields that are not relevant no longer show (i.e. quantity in Items or value in attributes).

Compendium:
- Fixed an issue that prevented players from adding classes to their compendium from the community.

Character sheet:
- Fixed the padding of the "Spell" header in the Spellbook.
- Updated onboarding message of Attribute Tabs.

Character Overview
- Character experience will now correctly display overall level when the character has multiple classes. 3.7.3 09/23/2025 Classes:
- Fixed an issue that would prevent manually setting the level of a class after it's been added to a character.
- Character-specific values have been moved to a new dialog to avoid confusion on what changes the entire Character Class versus things that are specific to your character like 'Color' and 'Current Experience'.

Races:
- Added Selections to Races. Similar to classes, players are now able to create options that can be selected after choosing a Race.

Spells:
- Ensured that you have to have at least 1 of an Item even if it's not consumed by the Spell.
- Added Bludgeoning, Piercing, Psychic, and Slashing as Modify Vital Types (Damage Types).

Selections:
- Fixed an issue that sometimes would prevent users from adding multiple options to a selection group. 3.7.2 07/29/2025 Spells:
- Added Items as a cost that can be consumed by casting Spells.
- Added 'Days' as a Casting Time measurement
- Added 'Radius' as an Area Shape. 3.7.1 07/08/2025 New
- Classes are now available in the compendium to be created and managed.

Utilize classes to create trackable assets with individual veterancy paths that provide options and modifications per level. Traditional classes can be made or get creative and build an entire skill experience system or professions!

Veterancy allows users to create selections as they level up. Two types of options are available currently: asset selection and bonus selection. These selections will be added to other assets in the future.

Asset selections give players the opportunity to select options each level that will be able to be added to a Character Sheet. For example, what new abilities or spells you may have access to.

Bonus selections give players the ability to modify existing attributes. For example, choosing a skill you're proficient in.

General
- Added icons for Effects, Behaviors, Classes, Races, and Game Systems.

Spells
- Added Turns as an option for Casting Time measurements.
- Added Radiant as a Damage Type.

Bug fixes:

Items
- Equipping an item will properly update other attributes it affects.

Compendium
- Fixed an issue where the title of the Compendium did not display the correct plural version of the asset (i.e. classs vs. classes). 3.7.0 07/01/2025 The Community Store is now free to all users. Share or utilize community creations!

Character creation
- Fixed an issue that eclipsed text for creating a character.
- Added an onboarding message when a player has no templates to select from.

Compendium
- Added descriptions to each asset.

Attribute
- An input field will no longer be displayed when deleting an Attribute Tab.

Items
- Fixed an issue that would sometimes cause an Item to not save.
- Fixed an issue that would sometimes cause the app to crash when saving an Item without a character.

Modification
- Fixed an issue that prevented modifications to be added to assets. 3.6.3 01/07/2025 Behaviors:
- Added Buffs behaviors. A Buff can be configured to apply modifications when a Spell is cast in our future combat system. Currently, it's a great way to prepare Buffs, Debuffs, and status effects on a Character. Adding a buff to a Spell using an Apply Behavior effect will automatically apply the duration of the Buff and apply it to the Spell's quick view information.

Effects:
- Added Apply Behaviors effects. Behaviors are assets like buffs, conditions, or status effects that a Spell or Item can add to a Character. When an asset has a Behavior associated with it using the Apply Behavior; the Duration field will be visible in the asset’s card.
- Fixed an issue that would not save Effects on Spells in the Compendium.

Spells:
- Range, Area, Cast Time can now hold multiple values that represents each level a Spell can be casted.
- Added Necrotic as a Damage Type.

Modifications:
- When you do not have an asset that is part of a Formula, or Modifier; you will now see a "Cannot find" message and be able to remove unlinked assets. This would mostly be caused by deleted assets or assets from the Community that you have not added to your Compendium.
- Fixed an issue that would not reload modifiers after removing an equipped Item or an Attribute from a Character.

Attributes:
- Fixed an issue that prevented table modifiers from displaying on an Attribute.

Bags & Spellbooks:
- Sorted Inventory Bags and Spellbooks alphabetically to avoid a randomized order.

Race:
- Modifiers will now display on Quickviews and the Overview.

Races & Effects:
- Fixed an issue that would show Effects and Races as 'Already added" on selection views.

Community Store:
- Fixed an issue that would prevent adding Items or Resources to your Compendium.
- Adding a Community Item or Spell will automatically add Effects and Behaviors attached to them. 3.6.2 12/16/2024 Spells:
- Added bonus actions and reactions to cast time.
- Added miles as a range measurement.

Formulas:
- Random functions in formulas will no longer re-roll on every Character roll. This allows things like Veterancy to roll Hit Dice per level.
- Increased the font size of Formulas for better legibility.

Descriptions:
- Increased the font size of Formulas for better legibility.

QuickViews:
- Fix an issue that would sometimes cause the QuickView image to be cropped when it should not.

Modification view:
- Improved visibility in managing Modifications.
- Fixed an issue that would sometimes not display the name of the modifier.

Campaigns:
- Add managing support for Campaigns of all assets. The beta will continue and accept new users. 3.6.1 08/01/2024 New:
Character Races: Create Races for your characters, add initial Modifications like health, Strength, or Intelligence.

Attribute:
- Fixed an issue that selecting a Secondary Attribute would sometimes not select the correct one.

Spell:
- Fixed an issue that selecting a Secondary Attribute would sometimes not select the correct one.

Community:
- Fixed an issue that would cause a crash when publishing Spells. 3.6.0 06/24/2024 Community
- Fixed an issue that prevented Attributes and Resources from being shared.

Items:
- Added Armor Slot to Armor Type Items.
- Added Weapon and Consumable as types of Items. Add Effects to either and be able roll damage or heal your character!

Assets:
- The description field will now properly resize with your keyboard.


Modifications:

-Fixed an issue that would sometimes cause a crash when viewing Modifications.

Formulas:

- Fixed an issue that would cause ‘inf’ when using an Item’s weight in a formula.

Publishing:
- Public game systems are now available to be published to instead of game systems you have added to your account.

Bug fixes:

- The names of Costs in Spells, Items, will now correctly display.
- Adjusted the ‘light’ mode of keyboard options like Math, and Choose Field.

Bug fixes
- Adjusted 'light' mode link and button text. 3.5.1 04/15/2024 New:

Publishing:
- The Community Store is once again available to share assets!

Items:
- Added Armor types. Equip Items to apply bonuses to your character.
- Decimals can now be used in Item weight.

Game Systems:
- Rarity colors can now be configured for Items in Game Systems.

Bug Fixes:
- Fixed the Choose Field and Done buttons to be more visible on the keyboard. 3.5.0 04/12/2024 New:
Spells:
- Added new fields to spells including level, casting time, area, etc.
- Added the ability to create and add Effects to spells: Modify Vital (Damaging and Healing) effects can now be linked to a spell.
- Added tooltips to some fields.
Items:
- Added weight to Items.
- Added 'Very Rare' to Rarities.
Attributes:
- Added a Primary Attribute toggle to, in the future, distinguish between a main attribute and a skill, feat, or proficiency.
- Added a toggle to show the description of the attribute in the cell.

Formulas:
- Updated Formula when choosing a field to insert.
- Added Choose Field to Formulas. You can now reference other Assets' fields to calculate a formula.
- Updated Test Values in formulas to allow for better theory crafting and testing calculations.

Attributes:
- Fixed an issue that wouldn't allow you to show/hide your modifier.

Inventory:
- Fixed an issue that would sometimes prevent Bags from being deleted.

Parties:
- Fixed an issue that would cause a crash when viewing a Party you have a character in. 3.4.0 03/24/2024 Compendium:
- Fixed an issue that would sometimes cause a crash when saving an asset. 3.3.1 02/24/2024 New:
- Added Game Systems! Create a Game System to help organize your assets.
- Added a link to our new Discord community under Account.

Assets:
- Replaced Compendium System with Game Systems.
- Fixed an issue that sometimes causes a crash when editing an Attribute.

Character:
- Fixed an issue that would prevent you from editing your Health or Experience names.
- You now able to duplicate Characters, Spells, Attributes, Resources, and Items.

Resources:
- Added a gradient around Resources, Vitals, and Experience colors.

Items:
- Added new fields to customize Items. Including Type, Rarity, and Cost! 3.3.0 02/23/2024

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Updated At: 2026-11-05
Publisher: Steven Shockley
Operating System: iOS
License Type: Free

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